Adolescent Adventures in a World of Mutant Ninjas

Talking and Moves

  • Interact. Create story.
  • Stances - all are valid, switching from one to another is natural.
  • Story will lead into actions covered by Moves; the rules take over. Make the Move and roll dice.
  • Sometimes you'll want to invoke the rules; lead the story into the Move. Describe your character making the move.




Back to Table of Contents

 
mutantmayhem/talking_and_moves.txt · Last modified: 2014/08/07 17:11 (external edit)
 
2009 © Big Hippie Games, Leo M. Lalande